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Showing posts from February, 2015

Maya Tools

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  We made this Poly Thing using the Booleans difference tool, by putting cylinders through a sphere and differencing them out. This project though was mainly focused on using lighting and trying out the different lights. There is 6 different lights ambient lights, directional lights, point lights, spot lights, area lights and volume lights. In this project I just used the directional and area light in this project and turned the shadows on only for the directional light.  This is a hammer that was created in Maya using the cut face, extrude, and bevel tools. The cut face tool was used to make the back of the hammer and pull out the separate sides. Next we used the extrude tool to pull out and push in the top parts of the hammer head and the front and back of the hammer head. After that I just added colors and a floor. Also I made a nail from a cylinder and then pulled down the bottom center vertex to make the point and extruded the top. The revolving ice cream to the ri