Maya Tools


 We made this Poly Thing using the Booleans difference tool, by putting cylinders through a sphere and differencing them out. This project though was mainly focused on using lighting and trying out the different lights. There is 6 different lights ambient lights, directional lights, point lights, spot lights, area lights and volume lights. In this project I just used the directional and area light in this project and turned the shadows on only for the directional light. 


This is a hammer that was created in Maya using the cut face, extrude, and bevel tools. The cut face tool was used to make the back of the hammer and pull out the separate sides. Next we used the extrude tool to pull out and push in the top parts of the hammer head and the front and back of the hammer head. After that I just added colors and a floor. Also I made a nail from a cylinder and then pulled down the bottom center vertex to make the point and extruded the top.


The revolving ice cream to the right was another one of our projects in Maya. Tools that were used in this project were the bump mapping texture tool, I need to go back and fix the texture to make it stay with the ice cream so that it doesn't look like there is clouds inside of it. Then for the animation part of it looping we set a key frame at the beginning and then we rotated it 359 degrees and changed its path in the graph editor to make it keep going the same speed and not slow in and out towards the end.

 Bounce was the name of this project and thats what I made these 3 balls do is bounce. First I made 3 different sizes to fit the proportions of the balls sizes in real life. Then I added texture to the balls to make them look how they would in real life. Next I took data over a video showing how the balls bounced in real life to see how high it bounced after each drop. I used this data to set key frames and changing the height according to the data from the balls dropping video. Finally we went into the graph editor and changed the path into straight instead of curved lines, in order t stop the easing in and out towards the bottom of the balls bounce.

These fine looking cups were also made in Maya. The tool that was used was a NURBS(Non-Uniform Rational B-Splines) tool. In which to make these cups I used the CV curve tool which allows you to set up points in your own shape to create whatever image you want. After I made the shape I went and revolved the line I made with the curve tool in the Surfaces revolve. This made the cup from and then I just added textures to make them look good. 

The final project that was made for this post was a salt shaker. First I made a circle using the curves circle. I then had to pull in the vertexes to make the design and duplicate them and make some going up to completely make the salt shakers shape. Next I lofted the curves that I made to make them into a shape so that I could add textures and it wasn't just lines. Finally I made the cap and used the vertexes to pull in points and shape it the way I wanted, after that I put cylinders inside the top to make holes and differenced them out so that salt was able to come out of the salt shaker.


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